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Writer's pictureWesley Trueblood III

How The Attempted Digital DEI Propaganda War Failed



Most people fall into the category of, "normie." Now, funny enough, most "normies" will not even know what that word means; but basically it means that you go about your day to day without getting too involved into anything. A sort of, "everything in moderation" kind of guy. If you fall into that category, I would not be surprised if you have no clue that this has been happening, or that you have been subjected to this "messaging."


That said, it also does not mean that it is not happening.

 
 

The roots of this propaganda campaign run right back to the mid 1990s when shows began introducing fringe LGB characters. At the time, many people simply overlooked this and said, "hey, they exist, so it is not unreasonable that they would be in productions." Yet over the next three decades, the amount of these characters, the intensity of their story lines, and the depiction of their physical intimacy continued to increase. This has led to where we are now at a time in which every show has AT LEAST one LGBTQTIA+ character, and their love life must be AT LEAST a sub plot if not a part of the main plot.


The results of this?


People started turning off the television.


Yep, the more they pushed this agenda, the more the silent majority out there simply tuned out. This created a conundrum for Hollywood as they need the "normies" to watch their stuff, but they also wanted to keep pushing their social engineering project aimed at normalizing the behavior of roughly 3% of the total US population.


So, in the 2000s, they decided to take their messaging to our children. It started in schools, but then parents started getting wise to it and addressed it in school board meetings, so when these content creators were deprived of that, they turned to what would have been viewed then as an unlikely vein: children's cartoons and video games.


You can find much about the cartoons online, so I will simply leave that conversation where it is. It is absolutely worth reading about, but there is very little I can add that has not already been said by others. Yet what I am not seeing out there is an acknowledgement of the fact that the video game industry, played largely by impressionable children and young adults, has become one of the newest hot zones in the culture war.


Take the game Dustborn for example.


This game was developed by a European company, using governmental funds from European countries, and the developers have publicly stated that it was a response to the 2016 election of Donald Trump and that they wanted to show how to fight back against the America he was trying to create.


In this game you play a group of migrants, comprised of every "marginalized" group in the book, who are trying to right the wrongs of an unjust society. You get to call people racists, and have powers like "cancel," and "bully," to get people to back down and kowtow to the DEI narrative that you are responsible for pushing as the protagonist.


Now, before you get too upset, let me share the great news about this situation, this game has not only flopped, but it looks like it is in the running for worst game of the year. A similar game, Condord, a wokealite version of Fortnite or Call of Duty, has a maximum peak player count of 80 players. Not 80 hundred, or thousand, or million, just... 80...


Players in this game are waiting up to 10 minutes just for the game to have enough players to play a match. Most major games measure their player counts in the upper hundreds to thousands during peak hours. Concord cannot break even 100 players.


Before that it was The Last Of Us II which followed up on an LGBT themed download questline by building a game thoroughly around that character and her exploration of herself in that direction in the second game.


That one also flopped.


Now you can apparently add Ubisoft's Star Wars Outlaws to this pile as well. It not only suffers from DEI nonsense, but they purposely took their model and did all they could to make her unattractive (DEI label "pretty privilege"), and they did not even bother to finish the game before it released, so it is ridden with so many bugs and glitches that few people are playing it compared to major Star Wars titles of the past.


It reminds me of the game Mass Effect: Andromeda, which is one of my personal favorites, but which will never receive a follow up because of how badly it was butchered upon release.


And yes, before you ask, that had some DEI in it too, but it was much more muted and subtle. You had to almost purposely engage in it to find those scenarios.


All of this adds up to millions upon millions of DEI dollars, and government funding, that were absolutely wasted on products that many people will not play, and that is before we start adding upcoming projects that are known to have DEI nonsense in it that will likely cause them to flop.


Thankfully these projects are receiving the credit they deserve, which is none, or negative.


I want to give a shout out to a few people who have been fighting the good fight over on YouTube, and if you frequent the medium, I would encourage you to find them and give an ear to what they say. Specifically Culture Casino, WDW Pro, and Valliant Renegade. They will refer you to others, and you will meet them too, but their language and abrasiveness make me leery about recommending them.


If you are wanting to check your children's games for DEI, or just avoid it for yourself, there is a good tool for that:



Keep fighting, the tide is turning slowly, but it is turning.


Thank you for all you do.

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